A co-op game of exploration and survival with souls-like combat, in a fantastic world born from Brazilian folklore.
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Coming soon on Steam
The game
A wild world that listens
You wake at the edge of a great forest with nothing in your hands. You drink from the river, crack open your first nuts with a stone, light a fire before the fog thickens. Then the forest begins to notice you.
A Name for the Storm is a co-op game of exploration, survival and crafting with souls-like combat, set in a fantastic world inspired by Brazilian folklore, fauna and flora.
What it is made of
Six things the forest will ask of you
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Words of power
Some things here have a true name. Few ever learn them.
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Souls-like combat
Hard, fair fights where every move counts.
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Survival and crafting
Start with nothing. Build your way through the wild.
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Better together
Good alone. Greater with friends.
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A living forest
A forest that changes with the hour, and watches.
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Creatures of folklore
Old stories, new shapes, waiting in the dark.
The naming
To name a thing is to understand it
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Listen
Every name begins as a whisper.
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Learn
Knowing takes time.
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Speak
And the world may answer.
Why this game
A world we had not yet been given
This game began with things I love. The Kingkiller Chronicle books left me with an idea I could not put down: to know the true name of a thing is to understand it so well that it answers you. That idea became our lore and our central mechanic.
I also love RPGs, souls-likes, exploration, hard combat, survival and crafting. But those worlds are almost always Nordic, or descended from Tolkien: goblins, orcs, elves. I wanted the same depth drawn entirely from Brazilian culture and folklore. Not a reskin with the creatures swapped. Here the mechanics, the magic, the way characters behave and the quests come from the stories themselves, down to their details.
On top of that we add our own imagination. This is a fantastic world inspired by Brazil, not Brazil itself. Its language of power is invented, inspired by Tupi and Nheengatu, not the real languages. It is made with respect, and it is not a portrayal of any real people or rite.
The team behind A Name for the Storm
FAQ
Questions, answered plainly
A co-op game of exploration, survival and crafting with souls-like combat and a voice-driven magic system. You learn the true names of things and command them with your own voice.
A small independent team of three, and a family one: two brothers and a cousin. One of us is a designer and musician, one is a visual artist who has been drawing all his life, and one is a software engineer. Between us we cover the art, the sound and the code.
It is in development and there is no date yet. We would rather say nothing than guess. The waitlist will be the first to know.
PC first, on Steam. We are not promising anything beyond that for now.
You hear first: when the Steam page opens, when there is something to play, when the game launches. Nothing else lands in your inbox.
Both. It is built to be good alone and better with friends, where fighting styles and names can combine.
No. It is a fantastic world of its own, inspired by Brazilian folklore, culture, fauna and flora. Folklore names such as Curupira and Corpo-Seco are kept as they are, in every language.
No. The words of power are an invented language, inspired by Tupi and Nheengatu. It is made with respect and is not a portrayal of any real people or rite.
No. Voice is at the heart of the game and the way we most want you to play, but there is a way to call names without a microphone.
Yes. The game is being written in Brazilian Portuguese and English from the start.
Yes, mainly to write code. AI helps a small team program a big game faster. Everything you see, hear and feel was created or directed by one of us: the art direction, the game design, how the combat feels, the sound feedback, the music, the story and the lore. AI is a tool in our hands, never the author.
Join the waitlist and tell a friend you would like to play with. When the Steam page opens, adding the game to your wishlist will help more than anything.
The storm has a name. Come and learn it.
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No spam. Only news about the launch.